Cooking and Agriculture

I created this mod in an attempt to increase gameplay depth regarding food production in Rimworld beyond “grow a ton of food and put it all in a big cold square room”. I succeeded, and generally play with this mod in personal games. However, I never distributed it via Steam workshop because the quality of the assets is low, and there are a few minor bugs that don’t happen reliably enough for me to get around to fixing.

Preservation

In the base game, food spoils slower starting at ~40-50 F, with the rate decreasing linearly until freezing, where it stops spoiling altogether. Cooking and Agriculture sets a minimum spoil rate of 20% and causes some foods (such as eggs) to get ruined when frozen, so that other methods of preservation must be incorporated into your supply chain. Some methods I added include pickling, salting, smoking, jamming, cheese-making, and fermentation — all with their own unique process.

Stews

I had to seriously mutilate Rimworld’s job system to make this work. Pawns put some ingredients in the pot. The pot simmers. When hungry, pawns go up to the finished stew, take a bowl, and eat it. Once the pot is empty, the cycle repeats. Seems simple, but took an insane amount of reverse-engineering and trial & error.