Bogodynamics

The RPG thing

Based on RPG/roguelike/survival game CDDA, using some of its assets, as a testbed for mechanics and to suss out what engine features I’ll need.

State

It’s hard to call it a game, but you can move around, lose, and gather items.

It is not happy about the high DPI display so the text is really small.

Zombie

If the zombie hits you, you lose health. If your health is 0, you die. It moves towards you in a line with some randomness (zombie shamble) applied.

Map

I can use the debug tools to create, save, and load chunks. There’s currently an explorable house with some items in it.

LOS/FOW

There’s a line of sight/fog of war implementation. I’d like to add map memory soon.

Tech

There’s a chunk system that makes the map theoretically very large (nothing is truly infinite without infinite hardware), but in the interest of haste, I made some sloppy casts and shortcuts that need to be fixed for it to function properly (not crash).

There’s a somewhat ergonomic job system that makes adding actions for monsters or the player relatively straightforward.

The camera is super borked and doesn’t zoom centered to the player.

Last updated on 1 Apr 2026
Published on 1 Apr 2026